Categories and how they list
| Category | Type | How you list |
|---|---|---|
| Accounts | One-of-a-kind | A separate listing per account. |
| Items | One-of-a-kind | A separate listing per item. |
| Keys | Stocked | One offer per game/edition; add stock. |
| Gift Cards | Stocked | One offer per brand/value/region; add stock. |
| Top-Ups | Stocked | One offer per package; add stock. |
| In-Game Currency | Stocked | One offer per game; price per unit, add stock. |
Stocked (commodity) categories use a single active offer per bucket — if
you already have one, restock it rather than creating a duplicate. This
keeps listings clean and your inventory in one place. One-of-a-kind categories
(accounts, items) allow multiple distinct listings.
Pricing and currency units
For in-game currency you set a price per unit, and the unit is shown to buyers (for example M for millions, K for thousands). Buyers enter the quantity they want and the total is calculated automatically.Delivery settings
Each offer carries delivery settings buyers can see before they buy:Delivery method
Choose how you’ll deliver — e.g. in-game trade, mail trade, auction house,
login method, redeem code, or auto-claim. The available methods depend on
the category.
Delivery time
Set your guaranteed delivery time as a duration plus unit (minutes,
hours, or days). This becomes a promise the platform tracks — see
Delivering orders.