> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gamer2z.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Listing your offers

> How offers work per category, delivery settings, and stock.

Once you're an approved seller, you can list offers. How a listing behaves
depends on its **category**.

## Categories and how they list

| Category             | Type          | How you list                                   |
| -------------------- | ------------- | ---------------------------------------------- |
| **Accounts**         | One-of-a-kind | A separate listing per account.                |
| **Items**            | One-of-a-kind | A separate listing per item.                   |
| **Keys**             | Stocked       | One offer per game/edition; add stock.         |
| **Gift Cards**       | Stocked       | One offer per brand/value/region; add stock.   |
| **Top-Ups**          | Stocked       | One offer per package; add stock.              |
| **In-Game Currency** | Stocked       | One offer per game; price per unit, add stock. |

<Note>
  **Stocked (commodity) categories** use a single active offer per bucket — if
  you already have one, **restock it** rather than creating a duplicate. This
  keeps listings clean and your inventory in one place. One-of-a-kind categories
  (accounts, items) allow multiple distinct listings.
</Note>

## Pricing and currency units

For in-game currency you set a **price per unit**, and the unit is shown to
buyers (for example *M* for millions, *K* for thousands). Buyers enter the
quantity they want and the total is calculated automatically.

## Delivery settings

Each offer carries delivery settings buyers can see before they buy:

<Steps>
  <Step title="Delivery method">
    Choose how you'll deliver — e.g. in-game trade, mail trade, auction house,
    login method, redeem code, or auto-claim. The available methods depend on
    the category.
  </Step>

  <Step title="Delivery time">
    Set your **guaranteed delivery time** as a duration plus unit (minutes,
    hours, or days). This becomes a promise the platform tracks — see
    [Delivering orders](/selling/delivering-orders).
  </Step>

  <Step title="Stock">
    For stocked categories, set how many units are available. Stock is reduced
    safely on each sale so you can't oversell.
  </Step>
</Steps>

<Tip>
  Set a realistic delivery time. A tight promise you can't keep leads to SLA
  breaches and hurts your seller stats — see
  [Delivering orders](/selling/delivering-orders).
</Tip>
